Skull and Shackles PBP

 

Campaign Details

This site is a collection of details for the Skull and Shackles PBP campaign run by Dungeon Blaster.

The main link for the campaign board is http://paizo.com/campaigns/DungeonBlasterSSkullsAndShacklesCampaign


A pirate´s day

The Wormwood works on discipline and routine. Captain Harrigan’s philosophy is that a busy swab is a tired swab, and tired swabs don’t pick fights with each other.
After breakfast, the crew work at their allotted jobs until dusk, when they gather on the main deck to witness punishments (the “Bloody Hour”), eat dinner, and receive their rum rations. After punishment time and the evening meal, the crew can do what they wish until dawn bell the next morning.
Each day, you are assigned tasks to complete, based on the your jobs (cook’s mate, rigger, or swab). Each task represents a day’s hard work and requires at least one successful skill check to complete. Failing a task’s required skill check results in punishment.
You can just find out what punishment will be by failing some skill checks :-)
Work takes place under the watchful eyes of Mr. Plugg and Master Scourge.

Rum rations is an addictive substance, as such needs to be handled with a a few rolls. The first is a fortitude check or become addicted to the rum. Second is a 1d4 bonus to charasima. The bonus to charisma and fatigue last 1d8 hours. Lastly the rum is potent and deals 1d3 con damage. You can attempt a stealth check to avoid it completely. You can use the dice code below to make the rolls for drinking quickly, just substitute in your own fort save bonus.

Fort, con damage, cha bonus, duration: [Dice]1d20+0; 1d4; 1d8; 1d3[/Dice]

Antal is in for an interesting life. The ship’s cook, Ambrose Kroop, spends half of his time senselessly drunk. Otherwise, he is merely drunk, but not helplessly so. If Kroop is insensible, Mr. Plugg supervises the cook’s mate instead. When the cook is drunk, Antal must make the day’s meal for the pirates by himself, in addition to her normal duties for the day. If the PC has to hunt or slaughter the food as well as cook, all checks for both tasks are made with a –4 penalty. In such cases, if the cook’s mate takes any ship action during the day other than working, all work checks automatically fail (the cook’s mate does not receive the +4 bonus for working diligently in this case; see below). On a failed check, well... you will see what happens.
Regardless, food is still food, and the crew generally eat what they are given, no matter the results of the cooking checks (though they are still likely to complain loudly and frequently).
The captain’s cabin girl, “Caulky” Tarroon, collects the officers’ food from the galley each evening to take it to the captain’s cabin. She tastes the food for poison before serving the other officers (you can’t trust anyone on a pirate ship).