Campaign Details
This site is a collection of details for the Skull and Shackles PBP campaign run by Dungeon Blaster.
The main link for the campaign board is http://paizo.com/campaigns/DungeonBlasterSSkullsAndShacklesCampaign
A pirate´s day
The Wormwood works on discipline and routine. Captain Harrigan’s
philosophy is that a busy swab is a tired swab, and tired swabs don’t
pick fights with each other.
After breakfast, the crew work at their allotted jobs until dusk, when
they gather on the main deck to witness punishments (the “Bloody Hour”),
eat dinner, and receive their rum rations. After punishment time and the
evening meal, the crew can do what they wish until dawn bell the next
morning.
Each day, you are assigned tasks to complete, based on the your jobs (cook’s
mate,
rigger, or
swab).
Each task represents a day’s hard work and requires at least one
successful skill check to complete. Failing a task’s required skill
check results in punishment.
You can just find out what punishment will be by failing some skill
checks :-)
Work takes place under the watchful eyes of Mr. Plugg and Master
Scourge.
Rum rations is an addictive substance, as such needs to be handled with a a few rolls. The first is a fortitude check or become addicted to the rum. Second is a 1d4 bonus to charasima. The bonus to charisma and fatigue last 1d8 hours. Lastly the rum is potent and deals 1d3 con damage. You can attempt a stealth check to avoid it completely. You can use the dice code below to make the rolls for drinking quickly, just substitute in your own fort save bonus.
Fort, con damage, cha bonus, duration: [Dice]1d20+0; 1d4; 1d8; 1d3[/Dice]
Antal is in for an interesting life. The ship’s cook, Ambrose Kroop,
spends half of his time senselessly drunk. Otherwise, he is merely
drunk, but not helplessly so. If Kroop is insensible, Mr. Plugg
supervises the cook’s mate instead. When the cook is drunk, Antal must
make the day’s meal for the pirates by himself, in addition to her
normal duties for the day. If the PC has to hunt or slaughter the food
as well as cook, all checks for both tasks are made with a –4 penalty.
In such cases, if the cook’s mate takes any ship action during the day
other than working, all work checks automatically fail (the cook’s mate
does not receive the +4 bonus for working diligently in this case; see
below). On a failed check, well... you will see what happens.
Regardless, food is still food, and the crew generally eat what they are
given, no matter the results of the cooking checks (though they are
still likely to complain loudly and frequently).
The captain’s cabin girl, “Caulky” Tarroon, collects the officers’ food
from the galley each evening to take it to the captain’s cabin. She
tastes the food for poison before serving the other officers (you can’t
trust anyone on a pirate ship).