Ship Actions
In addition to your normal jobs on the ship, you can also utilize
your time during the day (and night) to explore the ship, scrounger for
gear, interact with your shipmates, or attempt to influence NPCs. Your
activities aboard ship — carrying out your assigned tasks; exploring the
ship; robbing, bullying, or befriending shipmates; working; or
playing—are performed as part of ship actions.
These actions reflect the time required to set up or complete an
activity, such as gathering enough crew to play a game, scouting out a
room to make sure it’s empty, and so on. Remember that even the cook’s
mate has a job to do during the day, and ship actions are meant to
reflect the available time you can carve out from his or her work time
without going into too much detail. Each one of you can normally take
two ship actions each day, one during the day and one at night. You can
also attempt to take up to two additional ship actions during the middle
watch in the dead of night, but to do so the PC runs the risk of being
fatigued for the next day.
Possible Daytime Actions
- Work Diligently: Gain a +4 bonus on any one check for a job’s daily task
- Influence: Make normal checks for a job’s daily task and attempt to influence a single NPC
- Sneak: Make normal checks for a job’s daily task and briefly explore one area of the ship
- Shop: Take a –2 penalty on all checks for a job’s daily task and visit the quartermaster’s store (who may or may not have precious equipment!)
- Shirk: Take a –2 penalty on all checks for a job’s daily task and take time exploring one area of the ship. The PC can take 10 on a single Perception check or other skill check, but must make a check to avoid being discovered.
Possible Nighttime Actions
- Sleep: Go to bed early and sleep through the night (automatically recover from fatigue)
- Gamble: Play or gamble on a game of chance or pirate entertainment
- Entertain: Make one Perform check to entertain the crew
- Influence*: Attempt to influence a single NPC
- Sneak*: Take time exploring one area of the ship. The PC can take 20 on a single Perception check or other skill check, but must make a check to avoid being discovered
- Steal*: Attempt to open a locked door or locker. The PC must make a check to avoid being discovered