Skull and Shackles PBP

Sandara Quinn

Female human cleric of Besmara 3
CG Medium humanoid (human)
Init +1; Senses Perception +2

DEFENSE

AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 20 (3d8+3)
Fort +3, Ref +2, Will +5

OFFENSE

Speed 30 ft.
Melee mwk rapier +4 (1d6+1/18–20)
Ranged heavy crossbow +3 (1d10/19–20)
Special Attacks channel positive energy 5/day (DC 13, 2d6),
surge (+5)
Domain Spell-Like Abilities (CL 3rd; concentration +5)
5/day—copycat (3 rounds)

STATISTICS

Str 13, Dex 12, Con 10, Int 10, Wis 15, Cha 14
Base Atk +2; CMB +3; CMD 14
Feats Athletic, Combat Reflexes, Scribe Scroll
Skills Appraise +4, Bluff +6, Climb +3, Heal +6, Knowledge
(religion) +4, Profession (sailor) +8, Stealth +5, Swim +4
Languages Common

SPELLS

Spells Prepared (CL 3rd; concentration +5):
2nd—DC 14—instant armor*, slipstream*(D), summon monster II
1st—DC 13—command, doom, inflict light wounds, obscuring mist (D)
Orisons (at will)—DC 12—bleed, create water, purify food and drink, stabilize
D Domain spell; Domains Trickery, Water (Oceans subdomain*)
* See the Advanced Player’s Guide.

GEAR

Combat Gear: scrolls of cure light wounds (2), scroll of cure moderate wounds

Other Gear: heavy crossbow with 20 bolts, dagger, masterwork rapier, Besmara’s tricorne (see page 58), clay pipes (3), ebony holy symbol of Besmara, pouch of Old Deep Rum-soaked pipe tobacco, tindertwigs (10)

In Locker: 35 gp